One of the biggest success stories of the current generation was Limbo, a highly stylised platformer featuring fiendish puzzles and a haunting atmosphere.
Limbo managed to tie this all together with a simple control scheme, players using direction buttons, jump and action only. This would make a cool departure from the frantic endless-running titles on mobile devices, featuring similar control setups.
Second choice: Time-manipulation platformer Braid is another fantastic candidate, with simple controls, a thought-provoking story and pretty visuals.
The game that first put Quantic Dream (of Heavy Rain fame) on the map, Fahrenheit played out unlike any other title. In the shoes of a character immediately after he committed a murder, players will be faced with a variety of choices.
Players can hide the body and murder weapon, run away from the scene immediately after or clean themselves up, with all these decisions having a bearing somehow. Thus, Fahrenheit is a fantastic fit for tablets, promising bucketloads of replayability.
Second choice: Syberia is another adventure classic released to positive reviews, taking its cues from old-school Lucasarts titles. Making heavy use of the mouse, Syberia should make for an easy transition to tablets.
The popular stuntbike series has gone from strength to strength since its launch on PC, gaining a new following when it hit the Xbox Live Arcade.
Now, with Trials Evolution a few weeks away, a Trials port to Android and iOS tablets would be a must-have for device owners.
Second choice: Joe Danger is another title that has made a name for itself, first appearing on the PS3 and then the Xbox 360 in an enhanced port. The quick-fire gameplay and intuitive control scheme makes this a no-brainer, it would seem.
One of the more innovative offerings on the Xbox 360, Viva Piñata tasked players with taking care of a garden, complete with loveable Piñata creatures.
Sure, it's a Microsoft-published title, but that hasn't stopped a version for Nintendo's DS being released, so a tablet version would be very welcome too.
Second opinion: There aren't many games like Viva Piñata out there, but we'd love to see a version of Eric Chahi's From Dust rock our worlds, taking advantage of the touch interface to make actions more intuitive.
Even today, more than a decade after its release, hordes of people gather to play Diablo at computer LANs all over the world.
The simple click-mashing gameplay, isometric perspective and creative monsters all melded together to create a truly memorable title. Imagine a group of tablet-toting people gathering to play this over local multiplayer – who said that offline multiplayer is dead?
Second opinion: Another timeless creation is Planescape: Torment, developed by Black Isle Studios in 1999, another isometric role-playing title. With over 800 000 words of dialogue and an emphasis on stealth and conversing, this title deserves a second chance.