First announced at E3 in 2010, Sorcery seemed like it was the game to finally showcase what the Playstation Move was capable of.
The hype reached dramatic proportions, with every website and publication featuring articles about it. And two years later, we finally have the game.
Sorcery tells the tale of Finn, a wizard's apprentice who's a bit of a slacker. While the wizard Dash is away on business, the mischievous Finn "borrows" Dash's wand to mess around with.
Unsurprisingly, his antics cause all sorts of trouble and sees him sent on an adventure, along with a talking cat named Erline, to correct his mistakes.
Little does Finn know that this little adventure will ultimately draw him into a fight for the fate of the Kingdom.
The storyline, although clearly aimed at youngsters, is told with enough charm to appeal to adults too. The main characters, Finn and Erline, are quite likeable and I really enjoyed the love-hate relationship that brews between the two.
I also found the story, grounded in Irish mythology, to be genuinely interesting, making me want to stick it out until the end. But I am sure you didn't read this far to hear about the story, so let's see how it plays.
Movement is done via the navigation controller or the Dualshock 3 controller, whereas the Playstation Move handles the spell casting. Due to the one-to-one sensitivity of the Move controller, spell casting was a breeze, with a simple flick of the Move to use the game's basic attack, known as the Arcane bolt.
The Move was reasonably accurate when casting the attack, as you point at the enemies to knock them off. Even more impressive is the fact that you can curve the bullet... er... I mean the bolt... around cover to get enemies by simply curving the movement of your hand.
Besides the staple Arcane bolt, you also unlock other spells based on the five elements, namely earth, wind, fire, ice and lightning, each requiring a different gesture to activate.
Some spells can be combined, like the wind and fire spells for example, to perform stronger attacks. In addition to this you can also combine ingredients (found in pots and treasure chests) to create potions that permanently upgrade your abilities and stats.
The motion controls work for the most part at least, with a few minor problems. The Arcane Bolt, which you'll use for the most part, is simple to pull off but gets quite repetitive a few hours in. I also encountered problems with the aiming of the Bolt if I accidentally stepped out of the zone that I calibrated with originally.
Combining ingredients for potions also requires a tedious gesture every time, while there are gestures for opening doors and drinking potions too. All of these felt tacked-on, perhaps better accomplished with a button-press.
Then there are the boss battles, which I found to be a bit cheap, requiring a steep learning curve. I promise you that you will get a real workout for your wand arm after one of these battles.
Sorcery could have easily been done with a normal controller, but what is here though is mostly well done, and it's definitely the best Playstaton Move title to date. But it's not going to be the reason to get a Move controller.
With a running time of about six hours and virtually no replay value, Sorcery is a tough sell. Hopefully the inevitable sequel will be much better.
Score: 7 out of 10


