It's 2080 and global warming has flooded three quarters of Earth's cities.

World governments all over have constructed new cities over the ruins of the old ones, using robots, as this kind of work was deemed too dangerous for humans.

During this robot boom, the New Geneva Convention was created to establish new robotic laws, one of them being Clause 21. This banned the research and manufacture of robots that resemble or can pass as humans, widely known as hollow children.

To cut a long story short, a hollow child has now attacked an American robotics company, not knowing that it's a robot. So, in steps your character, Dan Marshall, to save the day.

Binary Domain is a third-person cover-based shooter not dissimilar to many other examples in the genre. It borrows quite a bit of gameplay mechanics from genre favourite Gears of War. So what makes this different then?

 

A few original concepts

Well, for one, the enemies in this game are robots. Depending on where you shoot them, limbs will fall off, handicapping the robots so that you can finish them off. If you don't destroy them however, expect a Terminator-type torso grabbing your leg as you are dealing with the rest of the robot hordes.

As you progress through the game you'll encounter bigger and better robots, culminating in a few boss fights that have to be seen to be believed.

The game's most vaunted feature however, is the trust system. Throughout the game, the level of trust of your fellow team-mates can vary depending on your actions and dialogue choices.

If their trust is low, they will refuse to follow orders or help you in time of need. If it's high, everything will be how it should be – everybody working together like a well oiled machine.

Although it's an interesting idea, this feature is not that well implemented in this game. Even when my team-mates' trust was low, it never really impacted on the game that much. I was still able to get by on my own and complete objectives. There was no real consequence to this at all.

The same could be said for your choices in team-mates.

 

Page two: Our verdict!