MySims Racing rolls into a scene heavily dominated by Mario Kart Wii, as EA attempts to claim its own spot in the sun. And I must say, MySims Racing doesn't do too shabby a job.
The colourful and carefree attitude inherent in the MySims series comes through in this title, as does its witty humour and dialogue. It also continues the casual tone of the series with simplified avatars and gurbled voices.
This broadens the appeal to a much greater audience as the gameplay is easy to learn, with a few subtleties for gamers who want to take their racing further.
Customisation is the name of the game and, before you can even burn a millimetre of rubber, you'll have to accessorise your avatar and pimp your wheels.
MySims Racing provides a fairly decent array of options for customisation and, although I'm not really one for dolling up my digital persona, I managed to find a Donnie Darko-esque rabbit head helmet which could strike fear - if not confusion - into even the most hardened racer.
The more you race, the more accessories you'll acquire to customise your vehicles. These manic modes of transport fall into a number of weight classes (which are not entirely dissimilar to another Wii racer - wink, wink) and provide for different styles of racing.
So if you want to go for a nippy speedster you'll go for a lightweight; however, if you're looking to push around some guys with a pure testosterone-fuelled monster, you'll have to hit the large class of vehicles.
This appeal is assisted by the variety of controls which MySims Racing provides. A racing game on the Wii would not be complete without its trademark motion controls and MySims Racing is no exception.
On top of the motion-steering capability, players are also required to utilise the controls to shrug off the effects of negative buffs by shaking the controllers. I found this idea pretty interesting however it could have been toned down a bit.
For more traditional gamers, the options to use the Classic or Gamecube controllers have been provided. As cool as motion controls are, there will always be room for the beloved, callous-rendering controller.
Besides the controls, the racing itself is fun and quick to learn and the friendly avatars with their respective vehicles make it very friendly and approachable. One thing I have found though, is that the negative buffs and booby traps are pretty unforgiving and are maybe a bit too hard on players.
As for wacky racer, there are a number of power-ups that assist you throughout the game, which range from launchable soccer balls to UFOs which can buzz you past the competition.
There is even this one power-up which flips your opponent's screen upside-down and provides tons of chaos and fun. What's even better is when you manage to successfully steer your car, even though your whole point of view is inverted.
If these booby traps are just too much for you, you can grab a handful of crystals found throughout each course. These crystals provide a steady supply of fuel for your boost meter, which can allow you to zip stealthily past your adversaries. You can also accumulate Boost energy by pulling off techniques such as drifting or ramping.