Lost Planet was a throwback to old-school gaming action. The distinct weapons, difficulty and a variety of cool enemies made it feel like Contra in 3D. Its sequel tries to merge that coin-op feel with all the bells and whistles of current releases.
The original didn't have the most interesting levels, with much of the game taking place in snow. This time, the planet's thermal energy has resulted in a sudden growth of tropical forests. It's a great change from the constant trek through ice and fog. But that's not to say that the game looks miles better than the original.
Lost Planet 2 looks slightly better than the first game, with the boss creatures looking suitably awesome. These giant creatures aren't new to the series, but they've taken on a fresh coat of paint in this iteration. Other than the giant Akrids, the game looks like more of the same.
Lost Planet 2's environments look generic, despite the change in setting. The levels lack variety early on, with uninspired jungle paths and dull grey buildings constantly creeping into the mix.
But as the game opens up, you'll encounter more visually pleasing stages, such as deserts and underwater battles. It's just a pity that there wasn't more variety earlier in the game.
Then we have the invisible barriers at the end of each mission. It's not a huge deal, but it saps the game of any immersion when you are confronted by an open yet inaccessible path.
The save system however, is a big deal, with players only able to save after a few chapters. Of course, I didn't know that when I put off the game after playing two levels. It seems like a Capcom hallmark to create wonky save systems and pass them off as a challenge.
A checklist of improvements
Despite this, the game is fun, with scores of enemies to take out, from jungle pirates to enemy Akrids. There's a healthy variety of weapons on hand too, with shotguns, machine guns, gum grenades and rocket launchers at your disposal. The gunplay all feels very satisfying, and you'll soon find your preference (I love the shotgun and chaingun combo!).
The vital suits, a Lost Planet staple, make an appearance again, being armed to the teeth with Gatling guns, rockets and other heavy weapons (which can be removed and wielded on-foot). These suits also display battle damage, with players able to get out and repair the machines.
One of the biggest changes is in the thermal energy system, which doesn't deplete as drastically as in the first game. It often felt like the developers were trying to rein in gamers by having thermal energy run out quickly. But thanks to the warmer environments, the rate at which it runs out is pretty slow, allowing you to head off the beaten track every now and then.
The campaign can be completed in single-player or multiplayer, but it's undoubtedly the latter that's received more attention. And it makes for plenty of fun, with gamers able to share thermal energy and build data posts faster. It's just a pity that the single-player campaign is exactly the same, right down to the 'create game' option (as if you're hosting it online).
Lost Planet 2 is a better game than its predecessor, with a refreshing change of scenery and emphasis on multiplayer modes. It's a pity that the game wasn't released as a downloadable title, as it would be easier to recommend. At full price, it's only recommended if you're a hardcore fan of old-school shooters.
Rating: 6.9/10


